Archive for April 2010
The power of simplicity
When working on the Gallery model, I wasn´t trying to create an advanced prop. I´m more into lighting than modelling, so I had to choose a different route.
Often, we forget the power of simplicity. We aim high, we get discouraged and we quit. I don´t know how many projects or images I´ve discarded during the years. Why? Because I was simply aiming too high.
What, aiming for the best ain´t good then? Hold on, I´ll explain. Yes, you should aim high. Be good, be great and create wonders. But hold your hourses! Take small steps ahead. That´s where the magic happens. See, progress takes time. To walk a mile – you can´t just JUMP your way from A to B. You need to WALK each step. Same goes for art, creating content you wish to sell or frankly anything in life.
So, back to the Gallery model. By looking at the renders, you might think: “Wow, that´s looks advanced!”. The truth is, I built the entire model by using simple primitives: cubes and cylinders. And that´s it – no fancy stuff in here! Just lots of patience…
No way! I have to tell you: Yes way! And that´s the power of simplicity. I´m not a modeller, yet I was able to pull this off. The lighting does the rest. Now, the next time you you aim high – use repeated simplicity to get there!
The impossible hunt for perfection

Preview of the Sci Fi Core Complex for DS / Poser
Recently, while working on the Sci-Fi Core Complex prop and light set, I hit one problem after another. There was just no end to them!
For many years, I´ve been perfecting stuff beyond oblivion. And I mean, perfecting them even beyond that. You know, dealing with small details, small adjustments and so on?
For me, I found that this actually originated in fear of me not being accepted. So I tried hard to make things perfect. Guess what – yeah – there will always be someone that complains or dislikes what you do. No matter WHAT you do, HOW you do it – and to WHOM you do it for.
So, back to the project I was working on. I´ve learned a few years back, that I need to get things DONE. Not perfect. So, instead of pursuing and hunting down each and every issue I found with the project – I let half of them go. Just like that. Bye bye!
Frankly, nobody will notice these small details. And I think I´m the only one to see them anyway. Your goal as a vendor, or as an artist – is to get things good enough and get them DONE. You will enjoy YOUR art more!





